Come watch me play No Man’s Sky! I’m exploring the Path Finder update, and talking politics, while listening to Rush.
Join me in my Minecraft world while I do the tedious job of boring a tunnel from my north mountain keep south to my Yellow Line subway tunnel.
I’m listen to A Perfect Circle this time around.
Developers offer plenty of reasons for 30 frames per second in blockbuster games, but Palmer Luckey isn’t having a bar of it. According to the Oculus Rift founder not only is it inexcusable in virtual reality, but even consoles and onscreen PC games shouldn’t be let off the hook.“For VR you need much higher frame rate than you need on a typical screen,” Luckey told LinusTechTips. “60 frames per second is definitely enough. You see huge improvements up to 90 and 120hz, and even beyond that you can see small improvements.”While 60 frames per second is sufficient, Luckey thinks much higher frame rates will become the norm for VR gaming. “Virtual reality is going to need much higher frame rates than consoles,” he said. “Although even for consoles or traditional PC games I don’t think 30 frames per second is smart. It’s not a good artistic decision, it’s a failure.”